Great Shark Bullet Technique

Ninjutsu (Water)

Level: 8 (A)
Hand Seals: Clap → Snake → Technique Specific Seal
Casting Time: 1 Standard Action
Range: Long (400 ft)
Area: Ray
Duration: Instantaneous
Saving Throw None

The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.

This technique deals 10d6 points of bludgeon damage and 10d6 points of piercing damage to the target on a successful ranged touch attack.

This technique can be used to absorb another jutsu based technique. If the user readies an action, they can use this technique as a response to the jutsu being used against them. The user must make a jutsu caster level (1d20 + your caster level) against 11 + the opponent's jutsu caster level. Success indicates your technique absorbs the other, and it will deal an additional 1d6 points of both bludgeon and piercing damage per level of absorbed technique on a successful ranged touch attack. Failure to pass this check means both jutsu resolve normally.