Hiding in Water
|Casting Time:||1 Free Action|
|Duration:||10 min/caster level|
The user moulds with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle.
This technique enables you to meld your body and possessions into a single body of water. The water must be at least one inch thick (a rain puddle). When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. If either condition is violated, the spell fails and is wasted.
While in the water, you remain in contact, however tenuous, with the surface of the water through which you melded. You remain aware of the passage of time and can cast jutsu on yourself while melded. Nothing that goes on outside the water can be seen, but you can still hear what happens around you. Minor physical damage to the puddle (people running through it) does not harm you, but its partial destruction (to the extent that it is no longer an inch thick) expels you and deals you 5d6 points of damage. The water's complete evaporation expels you and slays you instantly unless you make a DC 18 Fortitude save.
Any time before the duration expires, you can step out of the stone through the surface that you entered. If the jutsu's duration expires or the effect is dispelled before you voluntarily exit the water, you are violently expelled and take 5d6 points of damage.