Starch Syrup Capture Field

Ninjutsu (Water)

Level: 3 (C)
Hand Seals: Ram → Tiger
Casting Time: 1 Standard Action
Range: Medium (50 ft)
Area: 10 ft spread + 5 ft/caster level
Duration: 1 round/caster level
Saving Throw Reflex negates

The user expels high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is entangled, but not prevented from moving and does not have to make a concentration check to use jutsu, though moving is more difficult than normal for being entangled (see below). If the save fails, the creature is entangled and can’t move from its space, but can break loose by spending 1 round and making a DC 20 Strength check or a DC 25 Escape Artist check. Once loose (either by making the initial Reflex save or a later Strength check or Escape Artistcheck), a creature remains entangled, but may move through the field very slowly. Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.